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Kazzac Elentria
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Posted - 2009.04.30 16:05:00 -
[1]
Umm you do realize that you sorta need a POS for the polymer reaction right?
That sorta throws a kink into the whole build it yourself like a T1 project. |
Kazzac Elentria
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Posted - 2009.04.30 17:05:00 -
[2]
Originally by: SencneS
Originally by: Kazzac Elentria Umm you do realize that you sorta need a POS for the polymer reaction right?
That sorta throws a kink into the whole build it yourself like a T1 project.
And to get the BPC, AND to build the components.. The production chain is VERY long, my guess is CCP listened to us all when we begged for... More in depth production chains, each requiring their own skills and multiple components :)
I think this sums it up nicely that T3 production chain is no laughing matter |
Kazzac Elentria
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Posted - 2009.04.30 17:07:00 -
[3]
Ohhh yeah and one of those POS sites has to be anchored in low or null security. |
Kazzac Elentria
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Posted - 2009.04.30 19:09:00 -
[4]
Originally by: SencneS
I've been working on a Visio Sheet with a much better path and encompasses everything and what you can do with what etc.
It's half done. But here is another one.
I like that one much better |
Kazzac Elentria
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Posted - 2009.05.01 18:01:00 -
[5]
Originally by: Attrezzo Pox
If you're going to horde things I'd horde the "trit" of these ships. That's probably the only market that will see appreciable gain and acceptable risk.
I agree with your assertion that drop rates will be tweaked and changed as more T3 hulls are introduced, since we know this is not the first and only dev phase of T3.
I will say this however, of all the things that go into T3, production cycle, drop rates, etc.. the one thing that is in the hands of most and has the highest risk associated to it is actually polymers.
Ergo, gas clouds are going to be the choke point for anything T3 |
Kazzac Elentria
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Posted - 2009.05.06 12:18:00 -
[6]
Originally by: Arushia
Originally by: Kazzac Elentria
Ergo, gas clouds are going to be the choke point for anything T3
The ever-increasing prices of Neurovisual Input Matrix and Melted Nanoribbons say otherwise.
its still a drop rate item, something that can be farmed with more effort put into it.
Only so many gas clouds will spawn in any given location at any given time. |
Kazzac Elentria
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Posted - 2009.05.06 13:09:00 -
[7]
Interesting Sensec, goes to show what getting your information third party can change. I don't run em at all, just process the materials at this point.
I'll now go eat my shoe |
Kazzac Elentria
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Posted - 2009.05.06 13:27:00 -
[8]
Originally by: SencneS
With an organized fleet though you can farm a single Mag site in about 10 minutes, they are never very large even in Deadly space, so your source may be considering their size.
Some sites spawn maybe 1500 units of gas, which when converted turns into 100 units of polymers. It's down sampled rather then up sampled like T2 and Complex reactions.
Thats more or less what I was basing it off of, that there is a loss no matter what you produce and there is a heavy time element involved in getting the gas.
Glad to see my initial reactions weren't totally unfounded.
The minute we got details about the production line and I read that the labs for gas had to be anchored in low/null I assumed from the get go that they would be the choke point. |
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